

During this phase, the Hydra will continuously change attacks, one after the other, in a similar manner to the ‘Jad’ phase a Zulrah. Phase 4 – During Phase 4, the Hydra will now have a gray carapace and you do not need to lure it to a vent. During this phase, the hydra will launch two fire walls around the prayer, and launch a separate fire attack which will track the player’s movement and should be avoided. Once the Hydra reaches 25% health, it will progress to phase 4.

Phase 3 – During Phase 3, the Hydra will now have a red carapace and should be lured to the blue vent within the room. During this phase, the Hydra will launch electrical projectiles which will all move towards your current location, and should be avoided. Once the Hydra reaches 50% health, it will progress to phase 3. Phase 2 – During Phase 2, the Hydra will now have a blue carapace and should be lured to the green vent within the room. Once the Hydra reaches 75% health, it will progress to phase 2. During this phase, you should be on the lookout for poison pools, and avoid them accordingly. Phase 1 – When you first enter the room, the Hydra will have a green carapace, and should be lured to the red vent within the room. For this reason, when you correctly predict the Attack Styles, you can pray against them to take 0 damage. The Hydra will use three of the same attacks in a row, before switching to its other attack style – exactly like Demonic Gorillas. Im only playing on mobile, so blowpipe seems like. I currently have neither Bowfa, blowpipe or 92 mining. Ive narrowed it down to three setups that I deem viable for me use/get: Crystal + Bowfa. The Ranged attack looks like fanged projectiles, while the Magic attack looks like two small green projectiles. Im nearing 95 slayer and is starting to ponder which gear setup to use at the Hydra. You can do this at the end of every kill if your kill is slow.The Alchemical Hydra has three phases and can deal damage of both Ranged and Magic. Try to do a casual kill first, where your final Tbow to kill hydra happens 1 tick before the vent activates. This method increases the odds for Sub 1:20, but in the end it comes down to Tbow RNG.Anglerfish to 110-121hp before every kill. Alchemical Hydra / Silver 4 12LP / 218Win 207Lose Win Rate 51 / Senna - 156Win 103Lose Win Rate 60, Teemo - 8Win 9Lose Win Rate 47, Annie - 6Win 8Lose.2nd and 3rd venges should be used on P2 and P3. Save Claws spec for next kills if your Tbow is noodling.If Hydra is too close to this threshold (75% – 825hp / 50% – 550hp), skip the blowpipe and just Tbow instead. Blowpipe is only used to get Hydra’s HP closer to transition threshold.2x Claws spec (You can claw spec P3 aswell, it’s personal preference)

So, listen to the angels and the still inner voice in your heart and mind, and you shall prosper. It signifies completeness, just like number 7.Thus, the appearance of 3 in your life is a clear sign that your life is headed on the right path. Tank the lightning if needed, you’ll only get hit once. Biblically, the number 3 appears four hundred and sixty-seven times. (If you lose 1 tick this phase, do only 1x Blowpipe here) (if this Tbow procs, stall 1 tick so your next Tbow happens same tick as vent activates next phase) Movement is one of the most important part of a fast Hydra kill, watch the video example for how you should move inside the room during the kill, and for tile markers.This method requires you to Tbow Hydra the same tick as vent activates on P1 and P2, else this comp will not work.This way, Hydra will instantly get hit by the vent on next phases, increasing your DPS. The vents at Hydra are 8 ticks apart, and this method increases the chance of reaching the earliest vent cycles.
